#ifndef __Math__SceneManager__
#define __Math__SceneManager__
#include "cocos2d.h"

USING_NS_CC;

enum EScene
{
	kScene_Splash,
	kScene_Menu,
	kScene_Level,
	kScene_Play,
};

class SceneManager
{
private:
	static SceneManager* m_instance;
    Size m_screenSize;
	void goSplash();
	void goMenu();
	void goLevel();
	void goPlay();
public:
	static SceneManager* getInstance();
	SceneManager();
	~SceneManager();
    void setActiveButton();
	void changeScene(Node* layer, EScene scene);
};
#endif